Wednesday, 2 October 2013

Dancing With Dagon: A RPG For All Ages

Ice floe down below

Sink or swim
With your fin

Uncover ancients
Assisted by patients

The tunnel beckons
Or so they reckons

A ship long submerged creaks its timbre at you while the inhabitants eye you hungrily.

>DRAW SWORD

You draw a sword in the water with your fingertip. Suddenly two marine creatures emerge from the shadows. They flick their tails in dagger-like motions and advance towards you, baring pyramidal razor teeth.

> HELLO

"Ahoy there!"

>HELP

For a list of instructions, please refer to your game manual.

>KILL

What do you want to kill?

>SELF

"What?" Murky eyes look at you quizzically.

>KILL SELF

You cannot self terminate. A sea-horse nibbles you playfully.

>FROLIC WITH SEA-HORSE

You swim happily, encircling the little scamp. Dark tentacles in the distance clap along to your vibrations of life. You bow (or curtsey) and the sea-horse toots a bubble of farewell at you before swimming to brighter climes.
Twin sets of eyes and teeth still regard you warily. They've no doubt seen better manoeuvres.

>INVITE GUARDS TO AQUA-PARTAY

"Can't. On duty." One says, then spits black tar that floats to a similarly encrusted ceiling of rotten wood. "Password!"

>WORD!

They waggle in appreciation. "Aww yeah. Welp, in you go." 
They retreat, closing their eyes, blending into the wreck.

>FORWARD

You swim on, as you do a voice calls out "Don't say we didn't warn you!"

>SAY "YOU DIDN'T WARN ME!"

"Smarmy sausage sniffer! Alright, we're stood here protecting the entrance to dread demonic Dagon. Look upon him and go mad with gibbering creatures for aeons."

>FAIR WARNING.

Aye.

>LOOK UPON DAGON

Some people never take a hint. You swim forwards and look up. An impossible number of eyes at impossible angles that defy Euclid look at you passively. You hear something in your mind snap, and close your eyes. You reopen them to a vastly different scene.

A squirrel breaks a branch between its paws and taps on reinforced safety glass that seperates your bedroom from a tranquil back garden. It winks at you conspirationally before darting off into the  surrounding woods. Everything in your room is sterile. 

You had a most peculiar dream... Something about eyes. No matter, it's going to be a beautiful day by the look of the sun beams arcing lazily across the sky. 

You get dressed, step into an empty corridor. You turn left and walk towards a set of double doors. You are filled with an incredible yearning to return to nature, to follow the squirrel.

You push and pull on the doors to no avail. There'll probably be someone around here who can let you out, once you clear up this misunderstanding. You'll explain your need to run free with the squirrels and then they'll have to let you out for sure.

Your adventure ends here.

You scored 137 out of a possible 142 points.

PLAY AGAIN? (Y /N)

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